I love the print function, which does not exist in GLSL, but using u_mouse no navigate through various parameters wsa really helpful to explore nice generative results from the latest 3D Mandelbrot we got. A next step could be to import the shader into Touch Designer to have more control over parameters and be able to route random values to achieve more variations in movement.
Once I was a VJ.
Annhiliation (it crashed my M1 Pro and I did not save it 😢)